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Dark clouds that veil the heavens in their misty vapor, in quick Succession course each other beneath the sky, obscuring every star and shutting out the moon's soft light, whose dim pale face, just visible between each gloomy mass, at intervals darts forth a solitary jay with just enough of light to show the rugged scene below —whose wild and cheerless aspect meets the view, awakening that chill sense of wintry desolation that strikes the heart with misery indefinable.

Now, there was one who, lone, sad, and slow, went her weary way along the barren moor, an outcast. Awhile she lingered, not knowing where to turn her steps, 'till at last she saw, far in the distance, a faint light that glimmered like a star, and pointed out some habitation; this she followed with trembling steps, and eagerly strained her eyes amid the gloom to catch from whence it came; this cheered her heart, and she travelled on toward the spot with newly-awakened hopes.

Saved by the Bell. Selling Sunset. Seth Meyers, Late Night With. Storage Wars. Teen Mom. Teen Mom: Young and Pregnant. The 11th Hour with Brian Williams. The Beat with Ari Melber. The Rachel Maddow Show. The Resident. The Story of Late Night. There is a practical use too; it provides online Jedis with a totally unique look.

But what other weapons will we be treated to? As previously mentioned there are 12 in total including your standard blaster, a stun baton, a rather tasty crossbow, trusty old thermal detonators, a wicked laser rifle featuring an liber-powerful zoom, and a lethal disintegrate gun that does exactly that.

All these delights are played out over nine different environments ranging from space stations to vast outdoor levels. As you would expect, each one of these is painstakingly detailed and in homage to JK2s predecessor the sheer dramatic sense of size and space is utterly breathtaking.

Controversy and disagreement will not be far away though. Your lack of influence over the way Kyle develops will cause friction amongst the reviewing fraternity, and importing old levels from ancient games is another contentious issue. Roll on April. A long time ago in an office far, far away A lot has changed: Back then Duke Nukem Forever was just around the corner.

Quake was the deathmatch game of choice and bad Star Wars games were as common as Sarlaac dung. We had a wookie for an editor. Mr Cursor was mounted on the wall freshly packed in carbonite and yours truly arrived a fresh-faced young padawan eager to learn the ways of the Force.

Now stuck-up. I find for my entertainment no match for a good blaster, which is as good a point as any to make the jump to light speed, start proper on this review and stop with half-baked Star Wars puns. Thankfully not everything has changed so drastically, certainly not in the Jedi Knight universe: Kyle Katarn. His pilot Jan has stuck by him through thick and thin and, most importantly of all.

It is on one such assignment that the game begins, throwing you into action as soon as you turn the first corner. It's certainly different to the approach we are used to these days, where typically we are treated to a good ten minutes of tension building.

The level of intelligence demonstrated by the stormtroopers and the various other Star Wars creatures you meet soon after is distinctly average: they either stand still or run towards you, and because the weapons for the most part are slow firing, it only takes a few minutes to realise that all you need to do to avoid losing valuable health is to employ the old circle-strafe tactic and duck behind a wall if the numbers are too great.

Chancing across a couple of scout walkers does little to improve things - just jump on a laser cannon platform and blow them away. Thankfully the graphics, sound and animation throughout the game itself are fantastic, perhaps not as impressive as Wolfenstein or Medal Of Honor, but damn fine all the same. Particularly noteworthy however are the animations, which are many and varied and on a par with Max Payne in many respects.

And then you realise the show has yet to really begin. From being only mildly entertained you are suddenly gripped. Suddenly everything changes: You find your lack of faith disturbing. You search your feelings and where there was emptiness you gradually see your destiny unfold. Having given up the life of a Jedi Knight, you realise you must re-learn the ways of the Force and the second your lightsaber arrives in your hand is the exact point that Jedi Knight II is transformed from a mediocre first-person shooter to an immensely pleasurable action adventure.

Had the game continued in the same vein as it started it would have been mightily disappointing, yet once you get the lightsaber and string a couple of moves and Force powers together, the game is no longer a simple shooter, for by selecting the Jedi weapon of choice the game automatically switches to a third-person perspective. Nothing new there, the original had a manual option to do the same, but here it feels infinitely more polished and natural.

You also occasionally meet up with friendly guards and even team up with Lando Calrissian and Luke Skywalker for brief moments of intense action. There is one mission in particular that sticks in the mind, a small portion of which sees you escorting a droid across an open ramp raked by laser fire and pitted with trip mines.

If the droid survives it will open the doors for you. The way stealth has been handled is rather underwhelming, not that it is impossible to play the game in such a way, just that it never becomes necessary to do so unless you play the game on the hardest difficulty setting.

When you acquire the Force power to heal yourself, you can just hunker down after a firefight and press the required key and wait for your health to max out and continue on your way. As you can probably tell by now, we actually rather like Jedi Knight II. To our eternal shame we did have doubts, especially since from start to finish JKII has only been in development for about 18 months.

In places it shows, the levels are sometimes too big and the way out from them too well hidden. At times you'll be literally bashing your head against the wall trying to jump across a chasm, only to chance across a hidden grate in another room. But even though the game is incredibly frustrating, it is also very rewarding: the dissatisfaction of the first few levels is definitely made up for when you get your lightsaber; as the puzzles get harder; as you meet more characters and then as the story opens up.



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