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The updated SEUS v11 shader pack gives us an opportunity to posess the feeling of combination of realizm and vanilla. Just turning on this shaders you will see how clouds, water, sun rays, grass, leaves and many other environmental stuff has been cha Chocapic V9.

This addition impresses with its effects, there will be a lot of things that are not in the usual minecraft, beautiful and very realistic clouds, a huge thick fog and much more. Kappa - an updated version of the shader gives an unrealistically beautiful look to the game. Especially beautiful are the sunset and early morning, waking up early in the morning you will see bright sun rays seeping through the leaves of the trees.

Make your worlds look amazing Are you looking to improve the look of your worlds without erasing their Minecraft essence? This might be your lucky day! Vanilla Plus is a shader pack designed to make your worlds more interesting without looking too Make your worlds prettier Are you bored of how minecraft vanilla looks? Would you like to add flavor to your minecraft worlds?

Fixed an absolute TON of language translation issues with battles on servers, like it not translating things to your native language and instead using the server's language. Added StorageManagerLoadEvent to majorly help with customising the adapter or scheduler for the default storage manager.

Healer-use events now have access to the player using the healer tile and the BlockPos of the healer used. Added an "ultrabeast" tag to all the Ultra Beasts for those that want to add a cooldown onto Ultra Beast spawning. Changed breeding with Alolans. Read our wiki on breeding for how this works now, because it isn't like the games! Fixed Oricorio's wings clipping into the ground during his animations.

Fixed the evolution into Alolan Raichu, Cubone, and Exeggutor. Having an Alolan in your party at the time will evolve them. Fixed a move-replacing error from spamming your console.

To find the exact cause, we've added some debug code. Fixed attempting to catch Wimpod causing kicking due to no catch rate. It's a strange world. It was opposite day when it was added? You can't prove otherwise. Fixed the Tapus not being counted as legendaries for some things like IVs and announcements and stuff. You can also do that from the PC, now. Fixed Beast Boost checking accuracy and evasion, and so always boosting evasion.

Someone didn't read Bulbapedia properly. You did. It now runs after you pick a starter and has the correct text. Fixed some TMs that had incorrect move names. Major caching set up for the Better Spawner which will hopefully prevent the blockages that slowed spawning down. Fixed a bug where pc's would be marked for saving but never unmarked. Causing them to be saved on every save interval afterwards. Thank you, eva08maicy02, for this spectacular contribution!

Added particle effects for hundreds of moves so far in battle! I'm being told by the old guy that this has been requested for 6 years. Alright, well, Santa was running late. Added Ultra Space dimension! Portals spawn in the wild, or you can use an external move of Lunala and Solgaleo to make one! It's basically exactly what DNA Splicers do, though? Added the Beast Ball. Technically it's been in for a while, but it wasn't in the creative menu before so now it's added!

Primal forms can now be bosses, and now also spawn. Groudon in arid biomes, and Kyogre in oceanic biomes. If they still did then our particle animations would be off! This is for the good of everyone, believe me. Fixed fences and glass panes from connecting to PCs, trade machines, washing machines, fans, and mowers.

That one was a bit embarrassing. Potentially not though, developers are useless. That's been bugged for years! Fixed an exploit with ranch block upgrades where they could be used without being taken from the inventory.

Fixed Gen 6 sprites being a different height to the other sprites. You probably saw this as a bug with the egg sprites. Fixed a possible crash from breaking a cloning machine that's been cut in half by world edit or something. Completely rewrote storage and EntityPixelmon. Every sidemod is probably broken. This will be better, trust me. Seems like cheating but what do I know. Added config options for intercepting Pixelmon loot table injection so you can cancel our changes to the loot.

Added Gliscor and Volcanion as flying mounts because it looks great. What do you mean it doesn't make sense? We're doing it anyway, you can't stop us. Thank you?? QAQ for helping us find this! Fixed modified block spawns e.

We bought them new glasses, it was fine. Fixed Yveltal being a land spawn, instead of an air spawn. Developers, man. Fixed Unown needing night time to spawn despite spawning in caves. Even Patch Notes Guy knows that caves are dark all day long, and his only qualification is typing. Fixed fishing rods still having a chance to fail despite being able to catch things in that location.

Fixed Trainer Cards being able to see what is inside eggs. We gave the Trainer Cards' glasses to the block spawners. Using ',' instead of '. Fixed Rotom having some of its forms moves as tutor moves and getting passed down with breeding due to old mechanics.

Fixed Water Stone and Fire Stone tools giving infinite obsidian when used on non-source blocks. Now you get cobblestone like you should. Fixed Mega Slowbro and Mega Blastoise having little chance of spawning due to only being on land in ocean biomes. Fixed Cloning Machines increasing the Mew's times cloned when it's put into the machine instead of when the machine does the cloning. Fixed the mower inventory GUI continuing to work after the actual mower was destroyed. No more dupes 4 u. Shrunk computer data file sizes even more, speeding up saving.

Also made the shrinking retroactive so when someone logs in their PCs shrink in data size. PostEvolve preEvo is now a much closer clone of the original entity before evolution.

Added ISyncHandler for forcefully main-threaded packet handlers. Unless you're doing client modding this probably means nothing to you. I wonder what's going in the next version?

It's SO unclear. Zygarde now spawns in Mesas at night. You lot asked for it so you got it. The Zygarde forms from gen7 will come This was purely for our own entertainment. We got new modelers and animators! SO much better. Added a Badge Case made out of 9 cooked apricorns. Now you have a place to put all those badges you've maybe earned! Shopkeepers sell them. Speaking of colours, added white, gray, black, pink, purple, cyan, blue, green, brown, yellow, red and orange chairs.

Added a config option for whether the "Drop all" button should delete the drops instead of dumping them on the ground. Fixed Deoxys and Hoopa not holding a Meteorite and Prison Bottle respectively when they spawn in the wild.

Fixed Clamperl and Carvanha fishing stuff all erroneously referring to "Clampearl" and "Carvahna", making them impossible to catch.

Speling is hrd. Fixed walking into raised Red and Blue Orbs causing suffocation. Also fixed very rare player crashes caused by destroying Orbs. Fixed DNA Splicers being only one time use. I had a heart attack.

Ok, so we aren't perfect; sue us. On second thought, please don't. Not again. Pretty much a one in a million chance. There are a couple of those. Fixed Mega Gengar and Mega Banette having dominance over the other night-time megas, spawning way more often. Fixed missing Griseous Orb from boss drops, so you can legitimately get Giratina now. Sorry 'bout that. Fixed Registeel not being capable of spawning.

Now it's deep underground in medium-temperature hill biomes. Again, very sorry. Fixed Nurse Joy's name appearing as Nurse John. I would make a joke about this but it's a touchy subject. Fixed Magikarp when fished from lava. What's special about those? I didn't say anything. Fixed Teleport external move not working properly when you're in the same dimension that you're going to.

Fixed shopkeepers scamming you and taking way more money than advertised when selling you evolution stones. Fixed buyMultiplier not being visible on clients. John and Joy were on strike.

Something about wages, I wasn't listening. Fishing rods can no longer be used to pull entities that are unable to be pushed, like stationary trainers and armour stands. Fixed deleting a move and various other things causing more async stuff that Sponge hates.

God damn it Sponge. Almost definitely caused by a sidemod problem, but it won't happen again either way. Thank you, VengeanceMC, for giving us the information we needed for this. Added ISpawningTweak for slight adjustments to make it easier to set up slight spawning changes in entity creation. Added ISpawnerCondition for giving programmable conditions on spawns and locations to spawner objects.

Added "causes" to SpawnLocation, such that all locations that are oriented towards a player know who it is was. All default spawning has a player cause. Added CreateSpawnerEvent for very easy modification of spawning behaviour for individual players. Added BreedEvent. Fixed Dawn and Dusk Stone ore causing client crashes on servers. Not much of a performance improvement after all. Programming is hard. I know that's confusing. Then battle God. Added Ho-oh and Lugia event. Get a whole bunch of Clear Bells or Tidal Bells, hang 'em up together, and if they start ringing at dawn, come back at dusk later that day.

Get ready to fight a legendary. Added Black Kyurem and White Kyurem. DNA Splicers are carried by wild Kyurem when you catch them! The transformation effect is awesome. Added transformation effects for Hoopa and Shaymin too since we were in the neighbourhood and we saw the lights on. Added Primal Kyogre and Primal Groudon. Changelog Guy sir, how do we get the orbs" - Read the next change.

Added the Red Orb and Blue Orb. Fish from lava in deserts or water in oceans to get the shards, and place them on the ground to make the orbs! Rotom can now change into his many forms. Throw him out at the specific items to let him absorb their forms. No I think it sounds fine, leave it in. Added Landorus, Thundurus, and Tornadus Therian forms. Use a Reveal Glass on them to change their forms.

Added Reveal Glass crafting recipe. You'll need polished andesite, two crystals, a ruby, a sapphire, an emerald, and a glass pane. Check the Pixelmon Wiki! Use a damaging move to go to Blade stance, use King's Shield to go back to Shield stance. Added Zen Mode for Darmanitan.

When his health is low, he turns into a weird blue thing, I dunno. Added some sound effects to the Timespace Altar since it's weird to summon legendaries in absolute silence. Re-added green bosses and non-mega bosses. Those were cool. Mega bosses will still work as per usual. Some drops are only found by beating mega bosses specifically. Only found using the External Move Sweet Scent. Pro-tip, Flower Forest and Flower Plains biomes only!.

Obliterated the traditional spawner. Everything will now spawn in new locations! Now it's way easier to see what you can find in an area. Removed heaps of unused config options from the Pixelmon hocon. There were sooo many we haven't used in years! Added Mega Blaziken's spawning files - they seemed to have "Burnt Out". I guess I'm going to get "Fire-" whoah who are you, put the gun down, sto-.

Some legends have had a rethink about where they want to live. So, instead of relying on spells and XP to improve your tools, you may use this mod to rely on hard labour and dedication. The in-game instructions will be frequently referenced in this mod. They will be extremely beneficial to you as you learn new trade skills. Get to the point when you can make a super-powerful hammer and smash your way through your mines in 3 pieces. You make, alter, and repair tools in this manner.

It is possible to automate it using redstone and hoppers. The update also adds a few new mobs to the game, such as this gentleman.

Armor has begun, but it is far from complete, and would require community participation. The system has a lot of depth, and much of it is detailed in-game. Everything else is up to you to discover. Tinkers Construct Modifiers. Tiering up! What has changed since version 1. Materials have evolved, and each has its own set of characteristics.



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