The demo involves Squall and two new characters, Zell Dincht and Rinoa Heartilly--all SeeD candidates--taking part in a mission from Garden with their squad leader, the mysterious Seifer Almasy. Toward the end of the demo, they receive orders to withdraw from their mission and meet at the coast, which is when the timer kicks in just like in the FFVII demo , and they're given 15 minutes to get the hell outta Dollet. Even though it's rather short, the demo makes for a great teaser.
The world graphics are beautiful, the animation is even better than it was in FFVII, and the game's integration with FMV is remarkable--it's nearly flawless. The ending in particular is awesome. The in-game characters look much more realistic this time, though the texture mapping makes for some pixelization when viewed up close.
As we said in our last preview, you now see all party members at all times during the game instead of them just coming out during event scenes, as was the case in all previous FF games. Since the game supports Sony's Dual Shock analog controller, you can adjust your characters' walking speeds from a subtle tip-toe to a full-on dash, depending on how hard you press the analog stick.
Vibration is supported too, both in and out of battle scenes you can turn it off if you wish, of course. Even the music is excellent, though there's not too much of it in the demo. Gameplay-wise, there are two new battle commands that have been revealed in the demo. Here's how it works: In the demo, you have three party members the entire time who go into battle: Squall, Zell and Rinoa. Squall and Zell both have a "Draw" command in their Command Menu.
This allows them to "Draw" magic from their enemies and either "Use" it immediately, or "Stock" it for later use. In the demo, you can Draw as often as you wish, and there doesn't seem to be any limit to how much magic you can carry or steal. This isn't exactly a good thing, as you could just run around getting into random encounters to massively build up your stock of magic spells; but then again, this is only a demo.
We're sure the final game will have some sort of limit to how this works to keep the gameplay balanced. Rinoa, on the other hand, has a command called "G. This seems to be the replacement for Summoning Magic, which has always been a staple of the FF series. Guardian Force acts much like a Summon spell did in FFVII--you select the command, choose a monster the demo version lets you choose Leviathan , and the monster comes and wreaks havoc on your opposition in an intense animation filled with blinding flashes of light and all sorts of incredible special effects.
You'll be able to evolve your Guardian Force monsters as they gain experience, so they can grow and become more powerful throughout play. In the demo, Squall and Zell both get special attacks that become available after they take a certain amount of damage. Zell's is called Meteo Bullet, and it's a pretty cool attack that does a huge amount of damage.
Squall's is called Renzokuken Sequential Sword Attack , and there are three different forms of it--each has its own special Limit Meter. On the meter are little triangles; as the meter fills up during the attack, you can increase the damage done by pressing Ri every time the bar crosses over one of the triangles.
This is similar to Squall's normal attacks, which can be strengthened by pressing Ri just as his Gunblade cuts through an enemy. Unfortunately, that's all we know. No official word on whether or not anyone else will have a Limit Meter has been released so far.
But of course, we'll keep you updated. That's all for new information this month. Be sure to keep checking back, because as new info is released, you'll find it right here.
In the meantime, enjoy the latest barrage of screenshots we've prepared for you. Aside from a few instances of graphical breakup and distortion during close-ups, FFYIII's visuals remain con-sistendy spectacular.
All the characters and surroundings sport excellent details, and the rendered cinematic sequences--more plentiful than those in FFVII--are among the best ever seen on the PlayStation. The character graphics also give the game a more grownup feel. Given that there are three other discs to come, the tale doesn't even begin to take shape until the curtain falls on disc one.
Another notable difference is the new combat system. Why bother learning spells by building experience points when you can steal them?
FFVIII allows characters to draw spells from enemies during combat and then cast the acquired spell immediately or stock it for later use. Of course, tougher enemies yield more powerful spells. While both games' graphics and narratives are unchanged, rendered cinema cut-scenes have been added to help flesh out each title's prospective story. The two-CD Anthology is slated for an early October release. On May 15 in Japan, Square unveiled to an enthusiastic press the latest installment in what is undeniably the most popular RPG series in the entire world.
Always careful not to reveal too much too early, Square has only released a few minor tidbits about the game so far, as well as some screenshots and information regarding the game's first two main characters, Squall Leonhart and Laguna Loire. At the press conference in Japan, and then again at E3, they showed off a brief video of the game, showcasing mostly FMV scenes and some early battle sequences from the game, which according to Square, is currently about 20 percent complete.
The scene then changed to seven fighter jets airships? Afterward, we saw a fleet of huge ships forging through the sea. Standing on the deck of one of the ships was Squall, who checks out a map before suddenly dropping into a flashback sequence that shows him running through a desert, being chased by an armed vehicle.
After this sequence, the video went on to show various battle scenes filled with flashy special effects , more FMV clips and a few in-game scenes. A couple of scenes worth noting were the awesome Leviathan summon spell which is shown wiping out a huge spider-like mech robot , as well as the aforementioned satellite tower unleashing a massive attack on unsuspecting opposition. Needless to say, the video was impressive.
When asked about the theme of Final Fantasy VIII, the game's producer, Hironobu Sakaguchi, responded "There are lots of elements in the game, but one of the members of the team. Sakaguchi explained that he wants to pursue a more in-depth and detailed story line for FFVIII, and he's seeking a more effective graphical expression for the storytelling. He added that he hasn't forgotten about the interactive elements that make it a video game, though.
This too will help make the in-game characters look more like their FMV counterparts. And last but certainly not least, for the first time in the series, all of your party members will be shown on the field at the same time. No more will you have one guy walking around when suddenly three people jump out of him to start chatting. Now everyone will be shown simultaneously, all the time.
The best news of all at this press conference concerned the game's release date. While it won't be released in Japan until "sometime this winter" which basically means anytime before the end of the fiscal year next March , the U.
Another demo--this time playable-will come bundled with Brave Fencer Musashiden when it is released in November. We'll have our own playable demo on July 14 when Brave Fencer Musashiden hits Japan, so expect more coverage of what will surely become the most anticipated game of real soon. Squall is a poker-faced, short-spoken man who carries a unique sword known as the "Gunblade. He's a bit of a loner according to Square he has "little sense of comradeship for the people around him" , and he wears a necklace that bears a strange griffon-like symbol the same one that can be seen near the barrel on the Gunblade.
According to character designer Tetsuya Nomura, he wanted the character's name to have the meaning of a passing shower, which is how he came up with the name Squall. His last name, Leonhart, was the name of one of the main characters from an earlier 8-Bit Final Fantasy for the Famicom which never came to the United States. This isn't the first time Square has brought back names from earlier games in the series Unlike Squall, Laguna is a man of heart.
He knows love and respects his duties. According to Square, he's an optimistic and vigorous person who enjoys the confidence bestowed in him by those around him. Not much else is known about him yet, but we do know that he's a former soldier who now works as a journalist.
Apparently, Laguna and Squall, while both main characters, reside on different worlds. How their paths will cross hasn't yet been revealed, but the idea of possibly playing with two entirely different characters from the outset is quite attractive.
Whatever the case, we'll know more on this as it develops. According to Nomura-san, the inspiration for the name Laguna came from none other than Laguna Beach, Calif. Unless you are new to video games or have been living in a cave, chances are you have heard of the Final Fantasy games. This could very well be one of the most popular game franchises of all time.
I have a small confession to make, though—I have never played any of the past Final Fantasy games, so FF 8 is my first exposure to this world.
Do I think that all of the hype is justified? Not sure about that, but it is still a pretty amazing game. FF 8 is a four-CD romp through a huge world that develops characters like no other game that I have seen before.
Great graphics, great music and a deep storyline are the highlights of this game. The CG is nothing short of amazing and I can't wait to see what Squaresoft will be able to do with the next generation PSX, because what they have managed to squeeze out of the underpowered PSX will blow you away.
While I was playing through this game, I kept a detailed notes sheet next to me that I used to record things I liked about the game and things that I was not so crazy about. To be honest, my list of things that I was not so crazy about ended up almost as long as the things that I liked, but that does not mean that the game was bad. I think that due to the enormous amount of hype associated with this game, I reviewed it with a much more critical eye than I would other games so as you are reading this review, keep this in mind.
As I mentioned above, I have never played any of the Final Fantasy games. Most of them were made for bit consoles so I never had a chance to play them. For some reason, I never played it either. For those of you who do not even know what type of games they are, let me fill you in: The Final Fantasy games are role playing games RPGs. From what I have read on the past games along with playing this game, I think it is safe to say that they all focus on great storylines and character development.
Since storyline has been a staple of the franchise, let's start there. All I can really say is "wow. You will take your character through training, missions, and battles; throw in some romance and you will find yourself waiting for the next twist in the plot. The next chapter in Final Fantasy takes the series to the next level.
Final Fantasy VIII combines an epic storyline with dynamic role-playing elements, breathtaking music, and well-defined characters. The result was a truly controversely discussed game which polarizes the FF fanbase to this day. Without further ado, I will try to give a short review about the eighth entry in the FF franchise. Of course it can't even begin to compare to current gen console games but as a PSX titles the graphics are top-notch and as good as they can get.
Most tracks fit the situation they are played in and are quite enjoyable. Even though the English lyrics are a bit awakward, it is nonetheless a soothing music piece befitting the underlying 'love' theme of FF VIII. Story: You follow the story from the POV of Squall, an anti-social loner who attends a mercenary training facility known as Balamb Garden. It begins with Squall getting himself almost killed in a sparring match against his rival Seifer. From here on, he has to take the practical to become a SeeD, the Garden's own brand of elite mercenary and solve conflicts all over the world.
Needless to say, Squall and his fellow SeeD comrades get dragged into a hugh mess involving a sorceress lusting for world domination. While the story and script writing is nothing truly outstanding, it remains entertaining enough to follow it through to the end.
To sum it up in a nutshell: in order to increase character stats and to learn abilities you must equip Guardian Forces G. By equipping a certain G. As it is possible to equip any number of G. Another important gameplay mechanic concerns the magic system: no longer do you need to learn spells and expend MP to cast them. Each character can hold up to quantities of a single spell and overall 32 different spell in their inventar.
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